Saturday, March 29, 2008

AOL & Compuserve

It occurred to me this morning that the Google universe has now become, by growth and stealthy usefulness, an ecosystem rather like AOL and Compuserve once viewed themselves.

AOL and Compuserve were gateways to online content. You connected to their servers, through their browser, and spent most of your time reading their content, providing eyeballs for their advertisers, and contributing to their forums (or email lists). Eventually both providers opened up access to more of that new fangled 'internet'-thingy... and gradually their own content whithered away, so that they're little more than search and portal services.

On the other hand, as we all know, Google started as a search engine with a friendly logo, (Rather remeniscent of the "Don't Panic!" of the Hitchhikers Guide to the Galaxy) but has gradually grown to provide all sorts of services, and a portal homepage to boot.

Specifically it struck me that I use (in no particular order):
  • Google Mail
  • Google Search
  • Google Homepage
  • Google Reader (RSS feed reader)
  • Google Analytics
  • Google Documents
  • Google Checkout
  • Google Maps
  • Google Earth
  • Google Finance
  • Google Notebook
  • Google Images
  • YouTube
  • ... and ...
  • Blogger (did you know that?)
Check out this list for yourself... you might be surprised just how involved in your life Google has become.

I'm not sure at this point whether this is a good thing or not, mostly because it's never caused me any problem to be so entangled with Google, but that, in its own right, causes me anxiety ... what about resilience, and availability? And can I really trust the big cuddly, cool, fluffy corporation that is Google never to anything evil with my data?

Tuesday, March 25, 2008

Financial reasons

Something a little unusual for me: my boss sent me a link today to a blog from an analyst in the UK financial sector, and the content is actually interesting. Everyone is complaining about the so-called 'credit crunch'. That self-perpetuating, self-fulfilling prophecy that financial doom is going to cause another global recession.

Whilst Chris Skinner (the blogger in question) isn't actually saying the crisis isn't upon us, but he is at least writing about the real causes: machines being given too much unchecked freedom, people not recognising and managing risks, and the regulators being too divided and ignorant of their own markets to due a proper job.

I especially like the "young pups every 7-10 years" cycle in the second post, and the details of the Northern Rock situation (about half-way down the third post) - Northern Rock's business model was to be carrying over 3 times more debt (as client mortgages & similar) over the deposits of their clients. So for every £1 in the bank, there was £3.25 in debt! On top of that, they only had £1.5 billion in insurance, against that £90 billion debt! No wonder there were problems when they couldn't keep the wheels oiled with inter-bank loans.

Friday, March 14, 2008

Competing with 'free'

Dealing with the fact that music now fits into the category of 'infinite goods' is proving mentally challenging for many in the music publishing business. Not so Trent Reznor of Nine Inch Nails fame.

His recent album distribution plan has a number of options for the 'purchaser':

1. download the basic album for free
2. ...
3. various packages of extras and DRM-free file formats: small costs from $5 - $75.
4. ...
5. the exclusive limited edition (only 2,500 copies) primo version at $300 a pop.

Despite the fact that option 1 is widely executed, gross sales in the first week alone are $1.6 million.

Now that's what I call competing with free and still making a living!

Tuesday, March 04, 2008

The Internet is not Especially Dangerous to Kids!

This news from Techdirt needs to be pushed out there as much as possible. All to often the Internet is portrayed as the most dangerous place for kids in the world. It simply isn't true because, well, kids just aren't as stupid and unaware of simple stranger-danger as the more nanny-ish of adults out there would like to think.

Is this a control issue? The adults don't understand what the kids are doing, so get all over-protective?

Come on parents, grow up, and learn to judge risk online like you do in your own lives, not just by using the standards of the circulation-whoring headline-grabbers in the old media industries (newspapers, magazines, television and radio, in case you're confused over whom I'm blaming).

Update: rotten.com has this disclaimer on their site that also makes the point rather nicely.

Sunday, March 02, 2008

Fairy Tale

Originally posted at GameBoomers:

What is it?
"Fairy Tale", or "Fairy Tale About Father Frost, Ivan and Nastya" to give it its complete title, is another point and click adventure from Eastern Europe. The developers, Bohemia Interactive Studio, are a Czech outfit, based in Prague. The eponymous Tale is inspired by Russian folklore, and focuses on the story of a young girl, Nastienka (Nastya), and a hero, Ivan.
The game is described by the publisher, Cenega, as being suitable for 'Any child able to switch on a computer' with parental assistance, but 'ideal for children aged 6 years'. This seems to be reasonably accurate. The game is not difficult to operate, nor overly complex in it's puzzles, but I'd be very impressed by a child of 6 who can play the entire game.
Because this game is aimed at people so much younger than me, I'll once more be asking Purple Bear (my 10-year old daughter) for some comments, in an effort to overcome the old fogey effect. Her comments are in bold italic text.

Is there a plot?
Yes. The Fairy Tale is the stories of Nastienka and Ivan. Nastienka is a young girl who has a new stepmother and stepsister to use and abuse her in classic fairy story ways. Ivan is a young hero, leaving home in search of a bride, learning humility along the way.
The two story threads are nicely interleaved; we begin with Nastya before switching to Ivan. They eventually meet, before diverging again to continue their stories. The player must help Nastya to overcome her overbearing stepmother, weak father, and annoying stepsister, and help Ivan learn some degree of humility - he's a particularly obnoxious character to begin with. I don't want to give away any more of the plot because it is about the only element in the game that is surprising. I will say, though, that Father Frost doesn't appear until very late in the game - in retrospect, his inclusion in the title is rather surprising!
I found the game fairly easy. The story was interesting and different from other games I've played. The game was not scary at all, and I think the story turned out right in the end.

How do you play?
When you start the game, you're dropped straight into the beginning of the story; a grandmother is telling a bedtime story to her grandchildren - this element returns from time to time in the game as a break between the four acts. Even to load an existing game, you have to hit the Escape key to get to the menus. The menus are simple - New, save and load, options, credits and exit - what need is there for more? Options are limited to subtitles, colour depth, special effects and sound volumes.
As I've already said, we're dealing with a point-n-click adventure. It is played in a full screen playing area, from the third person perspective, with the mouse only. There is an extensive inventory of objects to use to solve the puzzles in the game. Inventory items are changed by activities; some puzzles require the combination of items. Puzzles vary from knitting socks to extracting bears from fallen tree stumps, from defeating robbers to escaping a fiery dragon. The majority of puzzles are inventory based, but not exclusively.
The inventory is shown on a pop-down, translucent bar across the top of the screen. Most of the time, the inventory doesn't get in the way, but there were times it popped down when I didn't want to see it.
It was fun to play two different people at different times in the game.
I like the bits where Squeaky the Bat was talking and the words were upside down. The names of the characters were very unusual. But my favourite parts were Baba Yaga's dancing, and the .
Human Misery was my favourite character because she was so different from the other characters.

Notable Features
Unusually, in my experience, the manual for Fairy Tale is surprisingly informative! It is a slim affair - a mere 6 pages of information, plus credits and space for notes. However, once the author gets past the installation instructions and the detailed description of the user interface, there is a useful set of hints on adventure game playing strategy, for example, "Think 'game-like.' Improvise. You don't necessarily use all the items you find for their primary purpose. For example, a horseshoe can be used in various ways, such as throwing."
Now the game doesn't actually require you to throw a horseshoe, but if granny just gave an 8-year old child this game (it is suitable for 6 year olds, remember), and the parents have no adventure game experience, consider how useful strategy hints are going to be for all concerned! The same goes for the detailed description of the user interface.
Okay, I've covered some of the nicer features... now the downsides. The graphics and the voice acting.
I know we all say in those polls on the game factors, that the story is king, well that may well be the case, but why are we still dealing with animated games with characters that could have been drawn by a high-school student, rather than a professional artist - and if they weren't drawn by a professional artist, but by a programmer in his spare time, why didn't the developers hire a professional artist?
Now the worst factor: the voice acting. This was a real area of weakness. Most of the characters sounded like they'd been instructed to impart the opposite emotion into the lines than what was needed - or at best that any old reading of the lines would do! I only hope that the characters come over better in the original Czech. That's a do-over, guys - especially Nastya's stepmother.
There is also a key that Ivan has to retrieve early in his story, but there seemed to be bug around this as a couple of times through the game, we couldn't find the key, despite solving the relevant puzzle.
I think that the menus were quite simple to use. The key bug was the only really annoying bit.
The pictures were all quite flat, and even though they were quite colourful the game looked boring. If I could change anything, I'd change the graphics from 2D to 3D. .
I didn't need much help to play the game, except with the missing key problem and when I couldn't find the pub in the town.

Any other novelties?
The biggest novelty in this game is the use of Russian folklore as inspiration. How many times have we been to Atlantis, Egypt, a medieval land of fantasy, or Outer Space? Too many to count. But how often have we seen a game set in rural Eastern Europe? It doesn't sound an exciting prospect, but in the context of this story, it works well.
Conclusions
This game shows some promise. It has a novel (apart from the troublesome stepmother) story, given the current state of the art of adventure game writing. The interface is reasonably solid - though it did hang a few times. But, and this is a big but in my opinion, the game is severely let down by the voice acting. I feel it is especially important to get this right with games aimed at children because of the story telling aspect of the game.
The worst offence against gaming, however, was the dire execution of the voice acting. I know an evil stepmother is supposed to sound bad, but this one sounded like she'd had a stroke.
This is not really a keeper, for me. I would never replay it.
I'd say that some of most of the girls in my class would like the game, but not the boys. Even though I finished the game, I think it was a bit boring. I don't want to play it again.

Grade: C+

What do you need to play it?
Minimum Requirements
• Pentium(r) III 733 MHz or Athlon(tm) 733 MHz
• 32MB nVidia GeForce2 / ATI Radeon video card
• 256 MB RAM
• 400 MB Hard Drive
• CD-ROM or CD/DVD-ROM drive 8x
• Mouse
• DirectX certified sound card
• Windows 98/2000/XP with DirectX 8.1
Recommended Requirements
• Pentium(r) IV 1.5 GHz or Athlon(tm) 1.5 GHz
• 64 MB nVidia GeForce 4 / ATI Radeon 9600 PRO video card
• 512 MB RAM
• Sound card with 3D sound support
• Windows XP
(We used Win XP, AMD XP 2400+, 512 MB RAM, and ATI Radeon 9000 Pro 128 AGP)

Thursday, February 28, 2008

Patents, Copyrights and Trademarks, Oh My!

I read the Techdirt blog every day, generally via the RSS feed. Their usual themes are business models, law, and economics, with a US bias. One of today's posts is one of their best ever (IMHO), giving decent definitions of the above concepts: Patents, Copyrights and Trademarks. Oh my, indeed! It's nice to see these terms laid out simply and straightforwardly.

Patents: grant a monopoly to an inventor for 25 years.

Copyright: protects your creations from unauthorised copying, in order to incentivise future creative effort.

Trademarks: protect the public from confusing Bob's Cola with Coca Cola.

One of the most interesting points on the post though, is the 7th comment, where "Jerry in Detroit" points out that property is subject to property taxes, so why isn't so-called 'intellectual property" subject to property taxes? Default on your tax payments, and have your patents/copyrights/trademarks put into the public domain.

How interesting.

I wonder why we've never heard of such a concept from the US government? Perhaps Rep. Howard Berman (the "Representative from Disney") would like to bring such a bill to Congress?

Friday, February 22, 2008

Three weeks!

An update to a post I made on Jan 29th.

My replacement Netgear Ethernet-over-power (or HomePlug) unit has arrived. As expected, it's an XEPS103 unit - with built-in power supply for a Netgear router like my DG834G. This has the benefit of meaning you can plug the router into a socket, and get it's ethernet connection from the same socket.

The whole process was a bit more painful than I'd hoped, but no more than I'd expected. I ended up phoning A-Novo (Netgear's UK rep. for this recall) three times. The first time, the person who picked up the phone immediately dropped it again, putting me to the back of the queue! I was therefore, not a very happy bunny by the time I got to speak to a real person. At which point I discovered that Netgear had failed to supply A-Novo with sufficient replacement kit to cover the returns they were getting. How helpful. Not only that, but A-Novo were getting (& giving) mixed messages about when they had (or had not) been sent kit, and when they were expecting more.

However, all in all, another week of waiting, and on my third call I was informed that my unit had been shipped. Being as I don't live in London (or anywhere close to it!), I didn't believe the girl on the phone who said I would be receiving it 'today'. I received it two days later, but given my location, that was acceptable. So, now, 48 hours later, my network is still working, and I no longer have long cables trailing around doors, and up stair-wells.

I will have no problem choosing to buy Netgear equipment again in the future.

Inaccurate Journalism

I've said for many years that, as soon as you find a news story about which you have first-hand knowledge, you'll find that the journalists reporting it have made fundamental errors, and will often have failed to check their facts.

My Dad appeared on local radio in the city where I grew up, commenting on pre-Christmas retail trading (funnily enough, he worked in retail, and so knew something about this subject!), and usually found, when listening to the recording later, that his comments had been mis-edited, or mis-interpreted by the journalists. There have since been other cases in my own experience, though nothing all that important.

Now I get to point you to a detailed example in someone else's life. Joel on Software was interviewed on the subject of Microsoft's recent release of API documentation, and he has posted a correction for the benefit of anyone unlucky enough to read the journalist's mis-interpretive garbage. Mind you, Joel himself had to later post correction to his own correction! Which perhaps just goes to show how easy it is to screw up in this media business.

Wednesday, February 20, 2008

The opposite of the Wii-mote

Nintendo are pushing the Wii as a vehicle for increasing gamer fitness, by use of whole body movements, so how about this new Emotiv device (from Kotaku and the BBC news sites) as a complete antidote to all this bouncing around in front of the telly.

A fourteen-point sensor net, plus a gyroscope, are supposed to pick up 30 basic commands direct from the head, face and brain and transmit them wirelessly via a Bluetooth dongle to the computer. Seems an obvious choice for Prof. Stephen Hawking and many others with various bodily paralysis conditions, not to mention people who have difficulty with keyboard, mouse or game-controllers. But what will the rest of us do? Sit there drinking coke and eating nachos whilst thinking about killing the next Zombie?

Intriguing technology all the same, and not as expensive as I'd expected: $299... no price in GBP, but I wouldn't be surprised if it was £299, but that's a topic for another day.

Wednesday, February 13, 2008

Google's answer to MicroHoo

From a comment on New York Times BITS:

If i were google, i’d prepare to spend 44 billion on a counter-attack, not to buy yahoo, but to develop a wifi-enabled mini-laptop running an open-source OS (like the asus eee) and giving it out free of charge to every man woman and child in the USA. With one bold move google could break microsoft’s back overnight.

— Posted by stephan baishanski



Hell, why doesn't Google just buy Asus and give away 250 million eeePCs? (Okay, so 250 million times $300 (retail 2GB model at Amazon.com) is $75 billion, not $44 billion, but surely that's pocket-change to Google, and the cost wouldn't be the retail price anyway.

My only question is, so what about the rest of America, Europe, Africa, and Australasia?

Tuesday, February 12, 2008

Flashy product promotion

Now this is what I call a good use of Flash! (give it a moment to load)

HEMA is an international retail organisation with stores in the Netherlands, Belgium, Luxemburg and Germany, but it's pretty clear from the above linked site (as opposed to their normal site) that someone there has an excellent sense of fun.

It's rather reminiscent of the world's greatest car advert or one for the gourmet, or student's of automotive dance.

Enjoy.

Monday, February 04, 2008

Superbowl XLII

On Friday I found out that this weekend was Superbowl Weekend - the XLII (42nd one, to be precise). Now American Football used to be one of my few indulgences with respect to the culture of the USA, way back when Channel 4 used to show it around 11PM. It later moved to the early hours, at which point, (surprise, surprise) the viewing numbers dropped so much that they decided to stop showing it altogether. So now, in the UK, we get one dose of gridiron a year on terrestrial TV.

In the recent past, the event has been broadcast by ITV, so I went searching around the commercial TV station listings for Sunday, and could no find no sign of the event. Oh dear, thought I. Yet another year where I go without. So imagine my pleasure when I discovered, quite by accident, on the wikipedia.org page on Superbowl XLII, that it was going to be on BBC2! No commercials need apply!! Yes, I know many citizens of the USA watch the Superbowl just for the ads, but, frankly, I couldn't give a damn for ads, US or UK.

So, for once, my TV license fee has gone to pay for something I actually want to watch! (soap-opera producers, soccer companies, 'reality' show makers, go spin!)

Finally, the game itself? Brilliant.

In the run-up to the event, the New England Patriots have had an amazing season - unbeaten though the regular season, and the play-offs. They were even taking pre-orders for 19-0 merchandising before the weekend! (19 wins, no losses - the full 2007/8 season)

Every pundit out there though the Pats would walk it. The New York Giants, on the other hand, had a poor start to the season, but ended with a 10 away-game winning streak, but are led by a much criticised quarterback, Eli Manning.

In the game, it became clear quite early on that both teams were up for this. (In the past, the Superbowl can be an anticlimactic conclusion to a tense and exciting series of playoffs). The Giants defensive team (and their defensive coordinator Steve Spagnuolo were absolutely stunning. The Pats might have been leading 7-3 by half-time, but the Giants were winning the ball game! Then, in the last two and a half minutes of the last quarter, the Giants and Eli Manning were given their moment to really make the winning plays. They made over 83 yards in 12 downs, to score a touchdown (received by Plaxico Burress) with 35 seconds on the clock. The Pats just couldn't bring it back from there, though, to give them credit, they tried very hard!

All in all, a game that had me awake throughout (not an easy task when it starts at 11:30PM and goes on until 2:30AM!), and on the edge of my seat (absolutely literally) for the last 5 minutes of play (that took about half-an-hour to play because of timeouts, etc).

Go Giants!

(trademark lawyers, please take note, I am not infringing the NFL's trademarks because I'm not trying to convince any member of the purchasing public that what I have here is the Superbowl XLII event - no consumer confusion, no trademark violation)

Thursday, January 31, 2008

Nancy Drew, Curse Of Blackmoor Manor

Originally posted at GameBoomers:

What is it?
This is another instalment in the well-known Nancy Drew series. In fact, this is number eleven. Think about that for a moment. Eleven games based on a dramatic character. That's not IV, that's not IX, that's XI. That's even more than the Final Fantasy series. I think that counts as a successful series. Okay, so we're in multiple, multiple sequels territory here, and if the developer and publisher haven't completely nailed this one, there is something seriously wrong with the world... or at least their QA procedures.
The Nancy Drew games are marketed with a particular market segment in mind; the 10+ female gamer. So, as I am lucky enough to know one such young lady quite well, I thought I'd bring her along and let you hear from her too. She's known as Purple Bear (her choice!), she's my 10-year-old daughter, and I'll be dropping her comments in from time to time.

Where does it come from?
The character of Nancy Drew was originated by Edward Stratemeyer, alongside the Hardy Boys and many others. Since then, she has solved around 350 mysteries, written by many different authors. A number of the stories have been made into a long running TV series. Then in 1997, Her Interactive decided to specialise in adventure games aimed at the female pre-teen and teen market, and chose Nancy Drew to lead their campaign.
Seven years, and eleven games later, they're still going strong. However, this is the first one to involve international travel; it is set in England - more on this later.

Is there a plot?
This is a detective mystery; what kind of detective mystery would it be if it didn't have a plot?
Nancy has been invited to England to visit with Linda, daughter of her neighbour, Mrs. Petrov. Linda has recently married an English diplomat, Hugh Penvellyn, gaining a stepdaughter in the process. But Linda is no longer seeing visitors, and has taken to hiding behind a curtain in her bedroom. Now this would not be much of a mystery if it weren't for the location. Linda now lives in Blackmoor Manor on the misty moors of Essex, in a 14th century manor house. There are rumours of family treasure, and of course, there's the Beast that haunts the moors to add a little spice to the mix.
Purple Bear would like to add, "The story fits together well. Some bits were surprising, but nothing was really scary. I did feel concerned about what was happening to the characters. I think LouLou is my favourite character, because I like the way she talks and acts. Finishing the dragon puzzle made me feel good."
Being British, I can see there are some nasty holes in this plot. For one thing, Essex does not have moors. Fens (wet-lands), yes; moors, no. Therefore, the house should be Blackfen Manor. Worse, Penvellyn is not an Essex name - especially not one that would have survived from the 14th century. This story belongs in Devon or Cornwall - on Exmoor or Dartmoor! Where they have moors, dark manors, rumours of beasts, and ancient families with names like Penvellyn! Perhaps somebody at Her Interactive thinks that Exmoor is in Essex?
Having said all that, inaccuracies aside, I agree with Purple Bear - the story does fit together nicely, and drives the game throughout.

How do you play?
In common with the other two Nancy Drew games I have seen -- "Message in a Haunted Mansion" and "The Final Scene" -- Curse of Blackmoor Manor is a first person, point-n-click adventure game. The user interface is clean and clear. The older games have a slightly more cluttered main game screen, so this is an improvement. The menus are structured the same as the earlier games -- with the usual buttons you'd expect to see on any game. However, a notable feature of the Nancy Drew games is the 'Second Chance' button. Essentially, just before critical moments in the game (moments when you can die, or the game ends prematurely), there is an auto-save which means you can immediately return to the point before the mistaken decision.
Purple Bear says, "I like playing in the first person; it feels better to be in control. It was easy to use things in the game, and it was quite good that the tool bar covers the talking. The main part of the screen is much bigger than in Nancy Drew, The Final Scene."
Game play is all about talking to the people in the house and on the telephone, collecting clues from written and pictorial materials, and solving puzzles. The game contains a nice selection of puzzle types, but there is a sliding tiles puzzle, a maze, and a couple of timed sequences. There are two levels of difficulty to the game; 'Junior Detective' and 'Senior Detective'. Junior Detective gives more help and hints, and is more generous with the timed features. Since Purple Bear and I are both new to Nancy Drew games, we started with Junior Detective, but on replay, I'd certainly go for Senior.

Other Notable Features
Neither Purple Bear nor I had to make much use of the Second Chance button. In fact, I deliberately tried a few things just to see if I'd need the Second Chance as a result. There are some nice "game over" moments to see if you do, and of course, they don't affect your overall progress.
Purple Bear points out that, "LouLou [the hint system] is a good source of information if you use her right. The main characters were easier to get information from than LouLou, but less fun. But sometimes LouLou could be annoying, like my little sister."
I must comment on two particularly annoying features. Firstly, the cursor; although it is clearly drawn, and indicates what actions are available (moving, magnifying, acting, doing nothing, and speaking), the active spot of the cursor is somewhere in the centre of the image, rather than at the top left point, where most arrow-like cursors are active! I found this particularly annoying in Nancy's phone / web-browser device.
The second annoying feature was the accents of the characters. Several of the British accents are weak, and the American origin of the actors comes through to spoil the experience from time to time. Once again, Nancy is played by Lani Minella, and several of the other actors have played roles in previous Nancy Drew games, but there is little evidence of British acting talent being used to voice British characters. Jonah von Spreecken's "Cockney" accent brought tears to my eyes. Let's put it this way; Dick van Dyke did a better Cockney accent in Mary Poppins!
Puzzle and game clues and hints come from all sources in the house; people, pictures, objects, books, maps, diagrams and Nancy's mobile phone / web browser. Of particular note is LouLou, the parrot. At turns annoying, as only a parrot can be, and endearingly amusing, LouLou adds significantly to the humour and fun in the game.

Are there any other novelties?
Not really. I've never played a game with such a strong notion of the passage of time before, but this appears to be the norm for Nancy Drew games, so it's hardly novel.

Conclusions
As a complete experience, I enjoyed playing this game, even though it is aimed at a completely different market segment from where I would normally be found. The puzzles were not in the least bit trivial, despite playing at 'Junior' level. There were no graphical glitches or game play bugs, but there were some crashes-to-desktop. I am certainly not ruling out playing other Nancy Drew games - older or newer.

Cons:
  • 2 timed puzzles, 1 maze, 1 sliding tiles game, and 1 sound-matching puzzle
  • 35 save game slots
  • Annoying mis-positioned mouse hotspot
  • Plot hole the size of Essex
  • Some really rather poor English accents
  • A few crashes-to-desktop.
Pros:
  • Variety of puzzles
  • Good story and entertaining characters
  • Nice environment, and graphics, though the people are somewhat cartoony
  • Some replayability due to the different difficulty levels and complex dialog trees
  • Atmospheric music and well placed and helpful sound effects.

I'll give the final word to Purple Bear: "I think the game is aimed at the right age group. It's not too easy and it's not too hard. But I needed a little bit of help with some of the puzzles. I look forward to playing more Nancy Drew, in fact I'd like some more for my birthday or Christmas."

Grade: B

What do you need to play it?
Minimum Requirements
  • Windows 98/Me/2000/XP
  • 400 MHz or greater Pentium II or equivalent class CPU
  • 64 MB of RAM
  • 300 MB or more hard drive space
  • 16MB DirectX compatible video card
  • 16 bit DirectX compatible sound card
  • 12X CD-ROM drive

(We used Win XP, AMD XP 2000, 512 MB RAM, and an ATI Radeon 9000 Pro 128 AGP)

Tuesday, January 29, 2008

Product Recall

I've never been affected by one of these before, but there you go.

Netgear (a credible manufacturer of network hardware) have a bit of a problem with a relatively new device: the XE103 HomePlug network adaptor. It appears that someone forgot to do proper testing of the device in a 220/240V environment (i.e. all European and most African and Asian countries). The circuit that allows the device to run at 240V overheats and fails, in my case within 48 hours of installation. The resulting little brick is a sorry sight with no blinken-lighten or activity of any sort. But my XE104 4-port switch is unaffected (thankfully!).

But, for that first 48 hours, I was really happy with my ethernet-over-powerline network. It allowed me to remove 5 long cables (including two strung through the stair-well between two floors of the house!) and put the wireless hub / broadband modem / ethernet router in the centre of the house (it's a very neat Netgear DG834G 54Mbps Wireless ADSL Modem Firewall Router with 4-port 10/100 switch that has given me very, very good service for more than two years solid). Best of all, the powerline kit really is plug-and-play... no setup at all, unless you want to change the network password.

So, anyway, the courier will come and collect my XE103, and return it to Netgear's UK representative, at which point, an XEPS103 will be sent out. This is a more bulky device with a power supply for a compatible Netgear router builtin... which, on extra thinking, will be rather handy given how I've relocated the router next to a single socket, so that should work out okay afterall! In the meantime, my poor desktop PC is routing through a laptop sharing it's wireless connection via it's ethernet port, as re-connecting all the cabling I disassembled on Friday would just be so disheartening!

Not bad... a company releases a faulty device, recalls it properly, and still comes out smelling if not of roses, at least not of dung. (Though I reserve final judgement pending the actions of the courier and Netgear's UK rep A-Novo)

Links: the press release, the registration website, and the details of the replacement device on offer.

Saturday, January 12, 2008

Friday, January 11, 2008

Sir Edmund Hilary RIP

I heard the news of the passing of Sir Edmund Hilary today. This guy was the first person of European descent to stand on the summit of Mount Everest, the highest point on the surface of the Earth. At the time it was quoted as 29,002 feet - a number I will never forget, though now the numbers are 8,848 meters, or 29,029 feet.

As a young lad, in the late 1970s, I read the Ascent of Everest by John Hunt. It's not a big book - it's only a few hundred pages, in a roughly A5 format, but it is a description of the 1953 expedition to Mount Everest that he led, and that enabled Sir Edmund to reach not just the roof of the world, but the very pinnacle. I found it absolutely fascinating. It was not because of any deeply moving purple prose about the achievements of the expedition, but the simple presentation of the facts of the work, and the technologies they used to achieve the summit - the ladders, clothes, and open system & closed system breathing apparatus.

Remember that this was in the period before GPS, satellite phones (in fact Sputnik didn't even fly until 4 years later!), carbon-fiber framed geodesic dome tents, high performance fabrics & climbing boots or rescue helicopters. These guys did it with cotton, wool, leather, WW II radios, aluminium, wood, steel, ridge tents, and kapok. I don't think they even had nylon ropes!

So, serious kudos to the John Hunt expedition, and all those who made it possible.

In the long run, however, I think that Hilary's contributions to the Nepalese people through the Himalayan Trust will be of greater real significance than his climbing. The Trust has helped to establish clinics, hospitals and nearly 30 schools in Nepal, to the lasting benefit of many. For this, Hilary deserves great credit in inspiring people to go beyond simple personal glorification and climbing achievement, and to really put something back into a relatively deprived society that has long supported the ambitions of foreigners to climb in the peaks of the Himalayas.

Sir Edmund Hilary, RIP, but may the Himalayan Trust continue long in your memory.

Tuesday, January 08, 2008

Here, here!

Oh, boy, it's not often I read a piece in the Times and agree with virtually all of it, but in this case, my own experience of the British rail network over the last 20 years of regular, cross-country and metropolitan travel is completely born out.

The British government needs, as a matter of urgency, to re-nationalize the railways, in order to drop prices by 10%, and plough all the profits, currently passed to the share holders, into the infrastructure. The rolling stock is generally okay, but the track, stations and signaling hardware is in dire need of a major re-fit. The staff needs increasing to levels where you can find people who actually work on the station on the station, and not staffing (through some contracting-out) the appalling platform 'cafe'.

Finally, scrap all these stupid fare structures ... getting from A to B should have two prices (standard and first class), regardless of when you travel, how much notice you have of when you'll need to travel(*), what route you choose to take(**), whether you make stop-offs along the way, or what colour the fabric of the seats in the carriages.

(*) "what do you mean, my mother is critically ill in hospital, I urgently need to get to Oxford NOW, but I have to pay £250 because the only train available is a commuter route and I didn't give you six weeks notice of my intention to travel!"

(**) common sense (that so-rare of commodities amongst public servants!) to be applied so that people don't get a ticket from Didcot to Bracknell, and then go via Inverness!

Remote Sensing Archaeology

I've long thought that geophysics and related sciences have more to offer archaeologists than the occasional magnetic survey or resistivity map. How satellite photography and other remote sensing technologies are being used to find significant archaeological sites worthy of further investigation. So much so, in fact, that some archaeologists are using Google Earth to search for sites. By the way, if you've never played with Google Earth you really should!

Cosmos Magazine has this article on the subject of satellite imagery and GE archaeology.

How long before someone uses high resolution imagery of territories that were covered by rising sea levels after the last Ice Age to find a significant city-level settlement?

I suggest looking around the coasts of the Mediterranean, and Northern Indian ocean! I'd put money on a site around the scale Çatalhöyük (in Anatolia, Turkey, and at wikipedia) - a 'city' thought to have had around 10,000 inhabitants up to 7,500 years ago. Since the last Ice Age was at it's maximum around 20,000 years ago, and ended roughly 12,000 years ago, and Homo Sapiens has lived on the planet for some 150,000 - 200,000 years, I think there are bound to be flooded settlements in shallow marine contexts. It's just a matter of finding the right form of satellite image.

DRM meets stupid

If ever there was an illustration as to the ultimate stupidity of DRM, this article at Techdirt comes close to perfect. The guy legally buys movies from one source, with DRM, then buys a new monitor that supports HDMI and it's associated DRM restrictions, and all of a sudden his legally purchased movies don't work any more.

The response of the companies concerned...? Downgrade to a lower-spec monitor. Duh!

Friday, January 04, 2008

Motley Fool trashes music industry

Just when you thought the RIAA was gaining traction in it's desire to get us to pay through the nose for every single format of music we use (i.e. they want to stop even ripping legit. CDs for personal use), the Motley Fool investors' advice site weighs in on the side of common sense and fair use.

From the last paragraph of their article:
As I've said before, a good sign of a dying industry that investors might want to avoid is when it would rather litigate than innovate, signaling a potential destroyer of value. If it starts to pursue paying customers -- which doesn't seem that outlandish at this point -- then I guess we'll all know the extent of the desperation. Investor, beware.
Once the investor community starts being wary of financing the likes of 'Sony, BMG, Warner Music Group, Vivendi Universal, and EMI', it's clear that the writing is on both sides of the wall! No doubt the RIAA will just take this as a sign they're having an effect (along the lines of 'no publicity is bad publicity'), but when the real money begins to talk there have to be some more crinkled foreheads in the boardrooms of A-media-rica.